Magos

The Basics
This is the Chief Engineer role of the server. True to other space stations, you are in charge of maintaining power to the station, which comes with its own ups and downs, building projects and allocation of other Tech priests around the outpost.

Roleplay Basics
As a Tech priest you are followers of the Credo Omnissiah, in essence you believe the God Emperor of man is the Omnissiah/Chosen Emissary/Son of the Machine God who gives all machines their spirit and Motive Force (power) to operate. This means to bad mouth the Emperor of Man is to commit heresy of word against the Machine God itself.

Within each piece of technology, from the simplest door to the most complex weaponry or starship, there is a machine spirit gifted unto it by the Machine God itself and thus must be praised for its existence. This also means that when you are making repairs to any sort of technology, there is a heavy religious aspect to it, requiring chanting, the spreading of consecrated oils, and intricate rituals to make it work. Amusingly stuff like smacking a toaster to make it work right with percussive maintenance is considered a ritual.

As Magos, for this server at least, you are the leader of the Cult Mechanicus Sanctum located within the Rogue Trader's outpost. This means you have the ultimate say on all uses of technology, all deployment of Skitarii, and all projects that any of your fellow priests work on. You can even attempt to overrule the Rogue Trader and Inquisitor on matters, if you play your cards right and threaten a production shortage or stoppage here and there, but keep in mind that they do not have to play ball with your strong arm tactics and a Magos suddenly disappearing on a dangerous world is not unheard of.

In the lore, Magi are more about being the zealous faithful of the cult, the masters that maintain and preach from the great altars of the Machine God and can further branch into the other 3 disciplines (Artisan, Logi, Genetor) while they continue their faithful machinations. Essentially think of the Magi as the Preachers/Cardinals of the Cult Mechanicus who can then dabble in other fields of study.

Knowledge of Enemies
The Magos, like most of the Cult Mechanicus outside the Genetor discipline, will have keen knowledge and insight into the Necron race as to three of the four ruling disciplines (Magi, Logi and Artisan) they are seen as the next logical step towards holiness with the Machine God. The entire cult has an absurd database cataloguing the Necron race and as leader of this Sanctum you would easily have access to cogitators and data vaults loaded with such knowledge. While you may not know direct names and dynasties, you will easily recognizes weapons, frames and war machines of the Necron race.

The Tau are another race the Cult Mechanicus has a keen interest in, not for the blue biological meatbags themselves (save that for the Genetors) but for the interesting technology they have which can be acquired for further study and reverse engineering. You would be able to identify the weapons and war machines of the Tau race but have little interest in their allies like the Kroot and Vespid, or the Tau people themselves.

As for Orks, Eldar or Tyranids, they are abominations to the Machine God's will, the first because of their bastardized technology that should not work, the second because of their use of psykers and the mind to circumvent the motive force, and the third because they are merely flesh and blood and are thus weak. This is in contrast to the Genetors who would find each of these races fascinating as part of their bodies are fleshy machines gifted from the Machine God views and therefore Magi would have less knowledge of these races by way of apathy/revulsion to their study.

Guides
Guide to Engine Setup

Guide to Tools

Guide to Mechadendrites