Ordos Helican Inquisitor

Introduction
Within the 41st Millenium there are certain individuals granted obscene power so that they may act without constraints to safeguard the Imperium of Man from all threats within and without. These men and women are known as Inquisitors and they have the final say in everything.

It is their duty to investigate every claim of Heresy, every whisper of Xenos influence and every attempt to breach the materium by daemons. Should they deem it necessary a planet may be deemed unworthy of being saved, that the cost to do so would be too high for the benefit of bringing it back to the Emperor's light and thus must be cast to oblivion through Exterminatus, so that no life, machine or biological, may ever walk its surface again.

Roleplay Basics
If you have chosen this role then know that you are squarely in the sights of many threats on the server and that they will delight in removing you as an obstacle to their own goals. Everyone around you is a potential Heretic. Those Xenos the Rogue Trader is dealing with? They will likely turn and kill us all. The villagers gathering out by the mine? They are summoning a daemon, you just know it!

To be an Inquisitor is to constantly feel the tension and paranoia of one who must, to survive, be suspicious of everyone and everything. Yet while your will may be absolute as a direct voice of the very Emperor, you cannot wield your power unchallenged. Threaten the Rogue Trader and their family line will use their writ and connections to have you cast from the Inquisition. Threaten the Mechanicus and suddenly manufacture problems and errors will plague the outpost and make its defense untenable. Relying on your authority alone is a quick way to an early grave, however there are ways to get what you want with minimal effort.

Suspect someone of heresy? Have your agents quietly drag them away for a thorough interrogation, don't forget to collect a few teeth from the participant. Should you find that your task is impossible and the world is truly damned, then declare Exterminatus and let the Ordo Hereticus remove this blight to the Imperium in one fell swoop, well assuming you survive to 35 minutes on this deployment, enough time for the Hereticus to even react.

Essentially you are given such extreme freedom and leeway that it really is up to you to effectively use that power and the agents under your command to succeed in safeguarding the Outpost and the lives of all the loyalists that depend on you.

Loadout Selections
< This section is a placeholder until the Inquisition loadout system is finalized and put onto the server >

Knowledge of Enemies
This will entirely depend on which of the main three Ordo's you personally align with more as your character. Essentially the strengths and weaknesses are entirely up to your discretion.

Are you closer to an Ordo Hereticus Inquisitor? Then your knowledge of heretical rituals, rune carvings, external signs marking a heretics body, or knowledge of heretical terms and worship is second to none. Yet you will suffer in the exacting details of Xenos and Daemons alike, not knowing the true nature of either entities.

Are you closer to an Ordo Xenos Inquisitor? Then your knowledge of alien races, their practices, their ideologies/beliefs and methods are second to none. You aren't as well versed in the heretic and daemonic, you just know to fight them and kill them but exactly how to do that or to counter their rituals is unknown to you.

Are you closer to an Ordo Malleus Inquisitor? Then you understand the Daemon, its weaknesses and how to best combat each one better then anyone in the Imperium. You may not know how the foul heretics bring them into being, but you will send them back to the Warp where they belong all the same! The filthy Xenos can be dealt with by the Guardsman, Rogue Trader and Mechanicus, you have a more holy cause, taking the battle to the warp entities that do not belong!

Guides
These have been put together to help ease you into your role as the ultimate detective of the Imperium:

< This section needs to be expanded upon >