Salamanders

Brief Rundown of Roles
SM LEAD/Captain: The Captain gets a Hammer of Vulkan its rather underpowered but besides that they sport a different armor set and lead the other marines into battle and organize the faction.

Champion: A melee only "2nd in command" below the captain to be present when he is not there. (Not actually coded just a role to have a leader when captain is not there) (No Image)

Librarians: Psyker Salamanders that provide more of a "support" role using "spells" such as Imprision or Smite.

Tech Marines: Salamanders with a "clamp mechadenrite" that can easily destroy walls and rip people apart, They also sport a complex construction mechadenrite which allows them to create turrets, and a Allen wrench used to configurate the turrets and making parts into machines. They wear red and green armor.

Apothecaries: The Salamander "Combat Medic" responsible for keeping their battle brothers alive and reviving them. Also responsible for the geneseed but that is not an ingame mechanic and more of a RP mechanic (making sure the tyranids dont get the space marine bodies etc). They are equipped with a surgical mechadenrite that comes with several options of healing most notably "Render Surgical Aid". Apothecaries wear white and green armor with some red.

Devastators: The "Heavy Weapons Operators" they are permitted to use extremely powerful weapons such as the heavy flamer and the melta. (dont fuck with this guy)

Tactical Marine: Your Run of the mill space marine not special but gets the job done. They are equipped with a bolter, bolterpistol, and chainsword on respawn.

Armoury
The Armoury contains One Melta, Two Heavy Flamers, Box of Inferno ammo, Box of Stimulant pills, Three Bolter racks, Attachable chainblade, Attachable Scope, Chainsword, Mercy Chainsword, Plasma Pistol, Flamer.