Genestealer

Genestealers serve the role of creating Genestealer cultists on the station. These loyal servants should serve the Tyranid Hive in whatever way they are asked, although this is normally used to either support the Tyranids in combat, to sabotage the Imperial forces or to assist in capturing new converts. Genestealers are also capable in combat thanks to their scything talons and adrenal glands but they lack the biomass gain rate to fight for a long time.

Stats
Health: 200

Biomass Gain Rate: 5

Move Delay: 5

Can ventcrawl.

Starting Abilities

 * Convert (50): If used when standing on top of a person (who is neither Astartes, Traitor Astartes nor Eldar), this ability will begin the person’s conversion to a genestealer cultist as well as paralysing them for 1.5 seconds. 2 minutes later, they will become a Genestealer Cultist, which means that they are able to communicate in hivemind, they will be safe from rippers, parasites, spikes and mines, and will be ordered to serve the Tyranids.

Evolutions
Genestealer evolutions cost 800 each.


 * 1) Convert now works on adjacent individuals rather than having to stand on someone.
 * 2) Night vision: Gives permanent night vision wherever the Genestealer can see.
 * 3) The third Genestealer evolution gives a choice between:
 * 4) Toughened Carapace: Gives 7 brute armour.
 * 5) Fireproofed Scales: Gives 5 fire armour.
 * 6) The fourth Genestealer evolution gives both:
 * 7) Scything Talons (50):  Inflicts 15-45 damage on all adjacent mobs with a penalty to armour of -35.
 * 8) Grab Improvement: Grabbing a target has an 85% chance to push them over.
 * 9) Adrenal Glands (500): For nine seconds, the Genestealer will have a move delay of 3 and heal 2 brute, 2 toxin and 2 burn damage per second. After these nine seconds, the genestealer will continue to move with move delay 3 before returning to normal.
 * 10) Evolve into a brood lord. This grants the following bonuses:
 * 11) Additional 100 health
 * 12) improved Scything Talons: Scything talons now inflict 25-45 organ damage that ignores armour and have a guaranteed item drop effect.